fnx-garage
Advance script garage with impound features included.
How can i use this resource?
ALTER TABLE `owned_vehicles` ADD COLUMN `impound` VARCHAR(60) DEFAULT '{"value":false,"name":"PeppSess"}' COLLATE 'utf8mb4_bin';How can i create a new garage?
Config.Garages = {
["1"] = {
['showblip'] = true,
["positions"] = {
["menu"] = {
["position"] = vector3(-25.23, -1104.94, 26.72)
},
["vehicle"] = {
["position"] = vector3(-17.49, -1108.54, 25.68),
}
},
["camera"] = {
["x"] = -10.69,
["y"] = -1098.2,
["z"] = 32.94,
["rotationX"] = -21.401574149728,
["rotationY"] = 0.0,
["rotationZ"] = -213.40157422423
}
}
]I want create a garage, but i dont want the in game map Blip!
How can i adapt the impound menu to my job
How can i trigger the vehicle menu?
How can i trigger the garage vehicle menu?
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