fnx-garage
Advance script garage with impound features included.
How can i use this resource?
Dependencies
oxmysql
if you you use eden garage or james garage you need only to load the onlyimpound.sql
ALTER TABLE `owned_vehicles` ADD COLUMN `impound` VARCHAR(60) DEFAULT '{"value":false,"name":"PeppSess"}' COLLATE 'utf8mb4_bin';
How can i create a new garage?
just copy the first garage and change the coords required with new coords!
Config.Garages = {
["1"] = {
['showblip'] = true,
["positions"] = {
["menu"] = {
["position"] = vector3(-25.23, -1104.94, 26.72)
},
["vehicle"] = {
["position"] = vector3(-17.49, -1108.54, 25.68),
}
},
["camera"] = {
["x"] = -10.69,
["y"] = -1098.2,
["z"] = 32.94,
["rotationX"] = -21.401574149728,
["rotationY"] = 0.0,
["rotationZ"] = -213.40157422423
}
}
]
if you dont want the 3d camera features just remove the camera config
Config.Garages = {
["1"] = {
['showblip'] = true,
["positions"] = {
["menu"] = {
["position"] = vector3(-25.23, -1104.94, 26.72)
},
["vehicle"] = {
["position"] = vector3(-17.49, -1108.54, 25.68),
}
}
}
]
I want create a garage, but i dont want the in game map Blip!
if you dont want the in game map blip for determanted garage set ['showblip'] to false, following an example
Config.Garages = {
["1"] = {
['showblip'] = false,
["positions"] = {
["menu"] = {
["position"] = vector3(-25.23, -1104.94, 26.72)
},
["vehicle"] = {
["position"] = vector3(-17.49, -1108.54, 25.68),
}
},
["camera"] = {
["x"] = -10.69,
["y"] = -1098.2,
["z"] = 32.94,
["rotationX"] = -21.401574149728,
["rotationY"] = 0.0,
["rotationZ"] = -213.40157422423
}
}
]
How can i adapt the impound menu to my job
You can easly adapt the impound features to the menu of your job, the trigger is this:
TriggerEvent(garage:impound)
Example with policejob:
if you need more help, ask us on discord.
How can i trigger the vehicle menu?
This menu can Put on and off your vehicle engine and the other vehicle management
TriggerEvent(esx:vehiclemenu)
How can i trigger the garage vehicle menu?
This trigger will show you a list where you will see all your vehicle and where are
TriggerEvent(where:garage)
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